In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. It is only visible to you. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. Valve Corporation. It gets unlocked by researching technologies and is produced by production lines. This is a one stop shop for a total enhancement of the game. These tags are most commonly used to spawn equipment into the game. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. Please Help! The definition for doctrine items is fully identical and does not differ from technologies in any way. enable_tactic = my_tactic is also used to enable a combat tactic for the country that may be chosen during a land battle. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. This also modifies how the paths are drawn between technologies. The background box which GFX is used. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. This comes in handy when you're just learning the mechanics of the game and want to have fun. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. The spriteType specified here will get used as the background of the tree, with the static size. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. This item will only be visible to you, admins, and anyone marked as a creator. Dont use this mod. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. If you have a related Youtube channel, enter the URL. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. The icon of the technology the position on the box. If only there was something more immersive? One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. They might as well just ask Paradox to make a new game. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. in areas where the Paradox team may have glossed over. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. If all else fails, ask in the comments threads for instructions! If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. They do work but the mod may have changed the name of the tech. Many nations have their own unique mechanics as well. But you have to go down the Confederate path. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. This comes in handy when you're just learning the mechanics of the game and want to have fun. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. The key for the name is the same as the folder's name, while the description is the name with _desc appended. Technologies can be used to apply effects and static modifiers towards the country researching them. New comments cannot be posted and votes cannot be cast. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. This is a complete list of all add_equipment commands for HOI4. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. This mod is compatible with Version 1.10 Collie & all DLC. If you spot a mistake then you are welcome to fix it. Have you ever thought: Gee, HOI4 goes way too fast for me! The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. You need to sign in or create an account to do that. The folder selection is done within the folder_tabs containerWindowType. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. This has 3 types: army, navy, and air. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. Create an account to follow your favorite communities and start taking part in conversations. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. This has an effect on production efficency retention. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. Press J to jump to the feed. Road to 56 is all about alternate history and . I've revamped my mod Scenario: Overlord and lifted it from Beta status. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. Additionally, incredibly important are the gridboxes representing technology tree branches. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. This page was last edited on 18 February 2023, at 20:36. By default, each technology has a score of 1. These days it receives rare updates as most work now goes into R56. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. Notably, this also applies to the effects of the technology. This is done by putting the terrain within the scope of the sub-unit type or category. 8 days ago. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Guide updated for NSB. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. on Paradox technology, Legal If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). This guide allows you to quickly spawn equipment in game. Create an account to follow your favorite communities and start taking part in conversations. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. Equipment is the military hardware needed by units to operate and largely determines their stats. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron.
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